[FTG] Nine Kings seen in Lightbringer

In the last month, I’ve had ample amount of time to finish reading The Broken Eye (Lightbringer #3) and digest everything in this great series. Now Nine Kings doesn’t play as large a role in this book as the previous one, but it’s certainly there in the undercurrent. Once again, I’ll try to keep the spoilers to a minimum. However, Nine Kings in particular is very interwoven with the storyline, so if you’re debating reading these books and just stumbled upon this post, nookmark it, go read them, and come back in a month (or however fast you read) and then check out my ramblings. Not too much I can do about that one.

Lightbringer is a relatively new series by Brent Weeks, right now there’s three books out. When I first started reading this series it was tauted as a Trilogy (as is pretty common in Fantasy-land), but it looks like there was a little bit of overflow so it looks like there should be one more coming. I’ll read most fantasy books I hear good things about, but if you’re going to be a High Fantasy setting, I’m a huge sucker for unique Magic systems (like the metal based system in Mistborn). Well, here’s another very interesting Magic system, Chromaturgy is based on light. Each drafter can channel one or more colors of light and create “luxin” which is basically a solid form of the colored light. Anyway, if you’re up for another series, and like interesting magic systems like I do, check out Lightbringer. (The Black Prism is the first book)

THIS IS YOUR LAST WARNING: There are definitely going to be some plot related spoilers in this post.

[su_heading size=”18″]Game Comparison – Magic: the Gathering (with Gambling).[/su_heading]

Reading the passages of Nine Kings as a former (recovering?) Magic player, there are many many similarities. Most of the appearances of Nine Kings appear in the second book (Blinding Knife), where one of the main POVs Kip is basically blackmailed into playing the game against his Grandfather. Wagers are placed on each match (not unlike Ante from early day Magic). The biggest difference is card creation, basically anyone can “print” their own cards and use them against each other.

One last important note is that turns are timed. So if you take too long thinking, your turn will end and your opponent will take advantage. The game is on a level with Chess, where the greatest minds of the world play it, people compare it with dealing with people (both diplomatically and on the battlefield), and there are great number of expert level books on the topic.

Book Quotes (mostly from Blinding Knife)

“Andross Guile said nothing else. He played his first card, setting the scene. Kip played. He played one of his good cards too early—which he only realized at the end of the game—and got slaughtered”

This is one of the first game specific elements about 9K. “Setting the scene” sounds something like a “World Enchantment” in Magic speak. I know these cards are no longer printed, but it’s basically a type of card that globally effects things.

“But three rounds in, he lost it. Got befuddled, didn’t move before his timer ran out.”

The timer is an interesting piece. It doesn’t work like a Chess timer, where you get a certain amount of time for the whole game. The books say it’s a sand timer, but how does it work? Does each player get one sand timer for their whole turn? If I play fast enough, does that mean my opponent gets less time (timer not starting at 0)? Does each player get multiple timers, so your opponent is just in charge of giving you a full timers worth when your turn starts?

“It became a game of mathematics, managing piles of numbers and playing odds. Playing against a certain deck in a certain situation, your opponent would have a one in twenty-seven chance of having the perfect card to stop you.”

1 in 27 is a curious reference here. Does that mean deck sizes are 27 cards? 54 would make sense, that’s the size of a standard deck of cards plus 2 jokers (which makes me think of the Doomtown CCG/LCG). So if I only have two artifact removal cards in my deck, and my opponent plays a devastating artifact (Winter Orb, Ensnaring Bridge, etc)

“They’re sometimes known as the black cards, or the heresy cards. The odds of the entire game have shifted without those cards. Some cards can’t be countered in ways they easily could have when those cards were in play, and so forth.  … you won’t win against someone playing with black cards. ”

This game has been around for ages, and keeps evolving. Just like Magic, some of the very early cards are just a completely different power level as modern cards.

“I am a Maker. We are not mere artists; we are the caretakers of history. The cards are history. Each one tells a truth, a story.”

The card designers are unique individuals who craft original cards with special abilities. From these originals, they are copied throughout the world by lesser artists, or skilled crafstmen.

Outside the Book:

“Thank you to mathematics professor Dr. N. Willis, who read The Black Prism and immediately asked me if I’d played Magic: The Gathering. (His sneaky way of seeing if I would play with him, without admitting his geekery straight out.) I had never played MtG, but soon saw the mathematical beauty of the game. The seed for the in-world game Nine Kings was planted there (though the mechanics and play are different). To forestall some emails I know I’ll get about this: Yes… but it’ll be years. ”

Game Setup:

Each player needs a constructed deck of cards. Theoretically, they should agree on which cards are legal (see heresy cards above) and agree on a wager. For now, let’s say this deck is 54 cards.

Card Types:

Settings – These cards affect where the match will take place.(Enchantments?) Typically played by the first player. These a

Sources – How you afford to play your cards. Different colors for each spectrum of Light. (Land) Different Sources provide light of different colors, red walls of a castle, grass, forest, blue sky. Either player are allowed to draft form sources.

Allies – Primary damage dealing card type (“Superchromat” spells wouldn’t fail )

Spells – Cards that have an effect on the game, but aren’t a permanent object. (Disarm)

Items – Permanent objects that aren’t actually people/monsters. (Sword)
Rules:

While there are limited aspects of how the deck construction and play work, there are some ideas in the books. Andross Variant: Each player has 5 seconds on the sand timer to act during their turn. Players are allowed to influence how long turns are based on playing cards (such as the Green card “Panic”). Going first means you get to declare the Setting (either via a card in your hand, or by simple declaration?). Going second allows you to draw an extra card.

I know the author says the game plays much different, but there are a lot of similarities. Shared Resources allows for players to play more spells, although each turn there’s probably a limit in how much you are allowed to play. Attacking and blocking sound very similar, so it’s hard to see how they are different.

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[FTG] Coming soon… 9 Kings seen in Lightbringer by Brent Weeks

Alright, sorry for the preview post. But I mostly just wanted to let everyone know I’m still alive. Beginning of the semester is always a busy time for me at work, and while I’m definitely still reading, I don’t have as much time for writing. I was hoping on having something up for September, and decided I’d go with 9 Kings (a game that I think I’ll have a fair amount to chat about). Of course the 3rd book in this series came out, just at the end of August, and I didn’t get a chance to start reading it till two weeks ago and it should be another few days till I’m finished up. A lots going on in this book, and as usual there’s touch points into 9 Kings, so I decided it would be better to just wait till I finished so I could talk about the complete vision of the game and properly look up quotes without spoiling myself.

Anyway… I hope to start writing the article next week, and hopefully I can get it online within a week or so of starting. If that writes up pretty fast, and I can find another FTG to write about in the abbreviated month, I’ll try to do one for October. Although I was considering talking about the “FTG” that makes a major appearance in Malazan, the Deck of Dragons. Nine Kings and DoD have lots of similarties. Although in Malazan, it’s much more of a mystic/prophecy tool than necessarily a “game” but we’ll see how it turns out, right?

 

Oh, and if you have some suggestions about what games you’d like to see me cover, please post in the comments! Definitely point a link to the books they’ve appeared in. If I haven’t read them yet, I can put them on my list and check it out.

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[FTG] Snakes and Foxes seen in Wheel of Time by Robert Jordan

Part two from the first epic fantasy series I read. I believe I read the  The Eye of the World in 2000 and devoured the first 5 books in no time at all and needing to wait around for book 9 (Winter’s Heart) to be released. Now any WoT readers out there can tell you all about the comparisons between the Snakes and Foxes and the Aelfinn and Eelfinn, two alien species that the Snakes and Foxes represent inside the books. But before you get to the two good links I have down below here’s some thoughts from me.

Game Comparison

While I was reading I always equated the game to Snakes and Ladders (probably due to the name similarity and the roll and move mechanic) or Tic-Tac-Toe (due to the “impossible to win scenario” that exists). I guess it was mostly do the simplistic nature of all of the aforementioned games. Be sure to check out the first link below for a game I’ve never heard of and a very similar comparison.

Pieces

2 black discs (humans) 10 pale discs w/ wavy line (snakes) 10 pale discs w/ triangle (foxes)

Win Conditions

Human discs need to make it out to the outer edge of the web, and then back to the middle where they started. It’s believe to be impossible to actually win, making this a “child’s game.” Most of the time, you don’t even make it to the outer edge. Only one human piece is needed to win the game. If both human pieces are captured, the snakes and foxes win the game.

Board Setup

Black discs start in the middle of the web. Snakes and foxes start stacked in the corners of the web. The web has arrows showing which direction you can move from that point in the web.

Gameplay

There are two steps to each turn. A player’s step, and a snakes/foxes step. Six dice are rolled during each step. It’s unclear what the faces are, but certainly at least there is the icons for snakes and foxes on the dice. During the human’s turn you roll, and move a certain amount of steps, and it’s strategically required to keep the most amount of space between yourself and the snakes/foxes. The automated rules make the game extremely difficult, if not impossible. Some very important unknown factors are the sides of the faces, and the exact way movement works for the human.

Quotes

“Courage to strengthen, fire to blind, music to daze, iron to bind,” – Lord of Chaos 13 depository has some great quotes. I highly recommend you follow the link below.

External Links

http://13depository.blogspot.com/2009/03/foxes-and-snakes.html

https://sites.google.com/site/nonamepublishing/Home/products/snakes-foxes

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