Flexiboard

So I ordered some posterboard that has the whiteboard finish on them. I plan to mark one up with some markers, for a temporary board solution. If things need to be altered or changed, I can just write it in the marker, or erase what needs to be fixed. I’m going to setup a little board game creation zone in one of my spare bedrooms.

I think I might print out the current iteration of rules so I have something to jot notes on. I still am a little mentally stuck on what the Europe/Danish side will be able trying to achieve during this game. It seems too easy if they could just blow up the Log Flume at any time, so there should be sometype of in-game explanation limiting what they can or cannot do. Actually, I think I just got it. As part of the Scandinavian Alliance, (and to protect the Faroe Islands) explosives have been agreed to not be used in this encounter.

This will open up the ideas of what sabotaging is legit. And I’m thinking it might be interesting to have sabotage attempts remain hidden until examined (if possible) or the waters start flowing. Once the water starts, you can roll to see the effectiveness of the disruption. If enough of the flow of water is disrupted, then the plans are foiled. This will force the game to meet its end condition, and the winner will not be determined until things will be revealed. (I hadn’t thought of this before just now, and am already appreciating the possibilities)

Well, I have a few more ideas jotted down now. And I might be able to create an starting board position, and possibly play a few turns. I have to make cards too, so we’ll have to see. I feel like if I get a general end-to-end in place. With the cards only doing resource generation, (which I could probably code up a quick little script to do for me) I can get ideas for what might be interesting from card playing standpoint.

Since Actions have a cost beyond just the card in your hand, I hope this will allow accumulation of resources early on to spend as the game grows longer.

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Groundhog Day

I have a bit of a tradition in attempting to watch Bill Murray’s genius “Groundhog Day” on February 2nd. I don’t know if the film is in my top 10 of films, but I always enjoy it when I watch. I have it on DVD, but didn’t feel like digging through my stuff to find it, but luckily Netflix also has it on Instant Watch. This makes watching movies like this great. I can do my normal routine and have it on right in the corner of my vision, listening to all the witty banter.

Anyways, the interesting part of the film is that you can’t take anything tangible with you to start the next day. Anything that’s in your head (and in your muscle memory) stays, but nothing else. So while that would allow me to say: learn every programming language that exists. I couldn’t really write a program that would take longer than 24 hours. Since a board game wouldn’t need a compiler, I could memorize all the rules and pieces and the like. Fashion up a copy in a few hours and find playtesters. Hell, these would be the perfect playtesters, because they would always be experiencing the same game as a clean slate. I’m sure there would be some of “oh it would be cool if you could do this” and then the next day, you make that tweak and then they suggest not doing that because it didn’t work.

I think one of the best parts about Groundhog Day is that even though it was filmed before the Internet and cell phones were abundant, the movie wouldn’t really change all that much with current technology added in. Certain movies/tv shows play off the fact that these objects don’t exist to improve the scene. The first example I thought of was the Seinfeld episode I saw the other day where Jerry is trying to call Elaine from a pay phone. With cell phones, you can just send a text and Elaine can get it when she’s available and get Jerry’s spare key for him. Instead, we have half an episode about George feeling weird letting Jerry into other people’s apartments.

What would you do if you were doing the same thing every day? How would you improve yourself in hopes to break out of the loop? Who is Ned Ryerson?

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Preliminary Rules

As the end of the year rolls around, things are reborn. Like from the ashes, a spontaneous combustion occurs. Allowing enough life-burning flame for the Phoenix to arise. And with such fiery passion I have return to talk about a hobby I care deeply enough, but haven’t quite managed to put all together.

And so with Christmas just having passed, and I will soon be receiving some board game pieces to actually put some of my designs into the physical realm. Greenland will be the first to get a board, and some game structure. I have a handful of ideas of how gameplay will run, and things you will do during your turn. Once the pieces arrive I should be able to sketch out the board and start some playtesting and creating some resource/action cards to feed the turn cycle. The rulesheet has been fleshed out a bit, but I feel I’m basically at the point where I need to physically attempt to play the game to see how things should go. So once I get a mock-up board and a sample state of the game. I’ll take a picture and upload it. Everything will be in it’s early phases obviously, but even if it’s just a reminder for me years in the future it would be nice to remember back on.

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