Greenland: How do I win?
If you missed last week’s segment, feel free to check out the backstory first. As much as I love playing board games, describing the theme sometimes just confuses first time players. While I’m trying to create a nice atmosphere for the game, certain games definitely skim over the strong thematic need for a backstory. Like […]
Posted on January 16th, 2012 by tehdiplomat
Filed under: design-notes, greenland | No Comments »