Multiplayer Go

So in a few days of high productivity we have the basic multiplayer game working. I still have some tweaking to be done for the most basic, turn-by-turn saving, multiplayer to be fully functional. For example, whether a person is “alive” is not being updated to the server. To prevent a search through all of […]

Networking

Well, it appears that I now have some free time on my hands. So I will be doing a few types of networking. The first type of networking is the one for Global Skirmish. I’ve already made a great push on Friday and Saturday and currently have Network Games being created. However, as I finished […]